Landfall of the Raiders

Rogue sneaking across a bridge

Escape from Besieged Farweather

December 9 th 160 J.C.

Dow and Drokin arrive back at the Foggy Mug Inn after a two night trek to get the wounded Harlina to safety and healing. They arrive as the sun sets. Luckily, Stessa was there. After Harlina was stabilized, Stessa left, leaving Dow and Drokin with their two wounded companions and the hum of the busy gambling inn droning through the door to their room.

Then, in the dim glow of the inn's hearth, chaos erupted as goblins crashed through the door, their arrows slicing the air toward Drokin, Dow, and Cyrillia. The trio twisted aside with sharp reflexes, evading the deadly hail. Tally, the fierce half-orc barbarian, was the first to strike back, her spear cleaving through one goblin in a spray of blood. Drokin charged forward, his sword flashing to fell an orc with a brutal swing. Cyrillia darted in with her handaxe, but her blows glanced harmlessly off her foe. Dow, the stout dwarf paladin, drove his enchanted blade through another orc's defenses, ending its life in a single, devastating thrust.

As more goblins scrambled onto tables and orcs pressed the attack, Tally dispatched another with a crushing blow. Dow crushed a wall-climbing goblin mid-leap, splattering it against the stone. The skirmish ended swiftly, and the party rifled through the fallen, claiming coins from the corpses. But respite was fleeting—a wounded JanCastle knight named Estrellel stumbled in, gasping warnings of ogres at the gates before collapsing. Drokin dragged him to safety behind shelves, while the group gathered Harlina and Ragana, hoisting the injured women to flee the besieged town.

Cyrillia scouted ahead, spotting Cadence, Tasha, and Draldren luring four massive ogres away. Yet their path down the mountain led straight into an orc ambush. The orc commander bellowed orders, and battle ignited anew. Tally hurled a spear into one orc, drawing blood, but it retaliated, slashing her deeply. Cyrillia peppered the beast with crossbow bolts, weakening it further. Dow clashed with the commander, their strikes missing in a tense standoff, until Drokin rounded the corner and delivered a fatal blow to the leader. The last orc fled toward a horde of thirty more, forcing the party to weigh their options: face the horde, the ogres, or go toward the center of town.

Choosing the center, they carried their burdens onward, dodging threats. Hiding behind a shattered wagon, they evaded goblin patrols and quaffed healing draughts to mend wounds, though Tally remained battered. In the square, the ogre chief Grimgor lounged on a crude throne, barking commands, with his pile of treasure safely piled next to him. Back down the town, Lord Harlan rallied JanCastle knights for a counterstrike. The party flung a bag of coins to distract pursuing goblins, and Drokin silenced the one that pressed on. Escaping into the woods, they met a refugee who recounted JanCastle's fall and King Storm's vanishing in a lightning burst.

Splitting up, Cyrillia and Tally scouted the coast, witnessing Cadence's refugees, Tayrigan's knights, and Harlan's forces slay the ogres that Cadence had drawn out of town. Tally's clanking armor drew bowmen's ire, but recognition spared them. Learning no boats had come for the past two days due to the chaos, they rejoined the group in the forest, pondering a raft as their next desperate step amid the gathering shadows of uncertainty.

The Coastal Clash with Ogre Raiders

December 5 th 160 J.C.

The party stirred from their midday slumber in the bustling town, bleary-eyed after a morning lost to dice and wagers. Ragana, the nimble wood elf rogue, was still bed bound and recovering in the Foggy Mug Inn while Drokin, the sturdy human fighter, shook off the haze of ale. Joined by the halfling rogue Harlina and the dwarf paladin Dow, they resolved to ally with Cyrillia in their hunt for the marauding ogres. Opting for caution, they chose the coastal path, steering clear of the treacherous bridge that loomed like a bad omen.

Before departing, they bartered ether for vials of healing elixir at the Alchemy Guild, and fortune smiled as they acquired scrolls of potent magic—invisibility, a blazing fireball, and a radiant beam. The following dawn, they ventured out, weaving through camps of refugees who bore yellow and black banners, their tents orderly and their attire surprisingly fine. A gruff miner named Sraushelm Helm Haven accosted them, demanding the coin owed from prior dealings; they settled the debt without quarrel.

The road twisted toward the sea, growing rugged underfoot as they pressed on. A full day brought them to the crashing waves, and they trudged along the shoreline for another, the salt air invigorating their steps. As night fell, they camped warily, posting watches against unseen perils. Morning light spurred them forward until they reached the humble fishing village of Sealowe, where weathered folk hauled nets brimming with the sea's bounty.

A fisherman called Majdeen shared tales over the dock, pointing them to the Salty Kraken Tavern and recalling strange ships with unfamiliar flags sighted a week prior. But Winder, their faithful hound, erupted in frantic barks, urging the group to melt into the tree line. Moments later, chaos descended: a massive ogre smashed through a hut, seizing a screaming woman, as orcs and goblins poured in like a tide of fury, slaughtering and pillaging.

From their vantage, the adventurers counted two hulking ogres, three snarling orcs, and a pair of sly goblins terrorizing the villagers. Harlina lingered at the woods' edge, eyes sharp, while the others plotted a stealthy strike. Boldly, Drokin charged, felling an orc with a swift blade. Dow clashed with an ogre, his enchanted weapon piercing its thick hide. A goblin's spear grazed Drokin, but he pressed on. Another ogre lumbered toward Dow, as orcs herded fleeing villagers like prey.

The battle raged fiercely. Cyrillia's crossbow bolts claimed an orc in a hail of precision. Harlina danced in and out, her daggers flashing, though goblins nipped at her heels. Dow summoned a spectral bear that mauled an ogre, its claws rending flesh. Drokin rose from a knockdown, his strikes carving deep wounds. Together, they dispatched goblins and orcs, and Harlina's final thrust felled a towering ogre amid the village ruins.

Looting the fallen, they gathered coins, ether, and trinkets. The villagers, grief-stricken, tended their dead and formed a scouting band, waving off the party's aid. Undeterred, Dow trailed Winder's nose into the forest, with Cyrillia and Harlina scouting ahead unseen. Drokin followed. The dog led to an ogre encampment: a brutish chief, five goblins, a robed goblin sage, and guarded paths eastward.

In a blaze of surprise, Dow unleashed a fireball upon the chief and a minion, scorching them amid the flames. Harlina and Cyrillia, cloaked in invisibility, struck the goblin wizard. Drokin surged in, slaying foes and turning the tide. Harlina's blade nearly ended the sage. The ogre chief, Gore, hammered Drokin with brutal force, but the fighter endured, quaffing potions alongside his comrades.

Orcs joined the fray with arrows, wounding Harlina grievously. Yet Cyrillia flanked one, and Dow crushed the last. With Gore weakened, Drokin landed the killing blow. An orc dropped Harlina, but Kilian's quick healing saved her from the brink of death. Riches awaited: heaps of coin, ether, scroll pieces, and a gleaming Crown of Heroism.

Bypassing the village, they forged through the night, bearing Harlina on an improvised stretcher, their resolve to save her unbroken against the gathering dark.

The Disaster on the Bridge of Farweather

December 4 th 160 J.C.

The party stirred awake in the dim light of the Foggy Mug Inn, their minds set on the ogre hunt guided by Silas's weathered map. As they gathered their gear, the door creaked open, admitting Silas himself—a lean half-elf from distant Silvereth, trailed by a scruffy young hunting dog. With a nod, he presented the hound to Ragana, the wood elf rogue, who accepted it with a cautious smile. Whispers rippled through the inn's patrons: some branded Silas "the Red Letter" an assassin cloaked in peril, others dismissed him as a mere courier of harmless tidings. Undeterred, the adventurers shouldered their packs and ventured onto the mountain trail, Ragana and Harlina slipping ahead to scout the path toward the bridge and the ogre camp beyond.

Hours passed as the trail twisted upward, growing wild and choked with underbrush. Veering into the dense woods for cover, they crept toward the bridge. Harlina's keen eyes picked out an orc archer nestled in a tree, flanked by goblins and orcs milling near a laden wagon and a menacing ballista on the far side. Boldly, the two rogues attempted a silent crossing, but a vigilant goblin's cry shattered the quiet, rousing the camp to arms. Arrows flew as they bolted back; an orc's shaft struck Harlina, blood blooming across her side. A ballista bolt thundered past, splintering trees in its wake.

Regrouping in the undergrowth, the party tended wounds with what healing they could muster from Drokin, the human fighter, and plotted under the fading sun. They debated a daring ploy: using a pinch of Dust of Disappearance to veil their sabotage. As dusk fell, they hunkered in a concealed camp, Ragana's forest cunning hiding them from prying eyes. Harlina quaffed the dust, vanishing from sight, and stole across the bridge to sever the ballista's taut rope undetected before melting back to her companions.

With the trap sprung, Dow the dwarf paladin and Drokin charged the hulking orc berserker guarding the span, while Ragana loosed arrows at the scrambling goblins. Steel clashed fiercely; Drokin traded savage blows with the berserker, his armor turning aside the worst, until a final, coordinated strike felled the brute. But the tide turned—orc archers scrambled up a rope ladder to the cliffs above, goblins swarmed Dow with futile slashes against his plate. Harlina's thrown axe bit deep into an archer, yet as she revealed herself, peril rained from on high: scalding oil splashed Dow, and a barrage of arrows felled Ragana, leaving her limp on the ground.

In the chaos, Drokin scaled the heights to dispatch a goblin archer, hurling him into the abyss. But with enemies holding the advantage, the party seized Ragana and fled, Dow hoisting her over his shoulder as Harlina staunched her wounds mid-retreat. They pressed on through the night, trading the burden of their fallen comrade, until the village lights welcomed them back to the inn. Marta roused a skilled priest, who arrived swiftly to mend Ragana's grievous hurts, assuring her survival through the watchful hours.

Dawn brought clamor to the inn's main room, where Drokin diced away his coin. Dow, ever pragmatic, bartered for a finely wrought flail, borrowing eather from his companions to infuse it with his sword's phasing enchantment. The group pooled their gold and reserves to secure it, and Drokin marveled at his greatsword's true power—a blade of mastery that cleaved through defenses with unerring precision. Amid the bustle, they crossed paths with Cyrillia, a sly gnome rogue fresh from besting Drokin at the tables. Sensing a kindred spirit, they warmed to her tales of adventure, pondering an alliance while Ragana mended. As the day unfolded, the party resolved to rest, rearm, and steel themselves for another thrust at the ogres, their resolve forged sharper than before.

JanCastle Refugee's Arrive at the StormCrest Isles

December 3 rd 160 J.C.

Tayrigan JanCastle and Cadence Hyde led a group of roughly 200 refugee's from JanCastle to the Stormcrest Isles after the final defeat of JanCastle at Riverhold, where the Krimkar overran the last city, the port, and slaughtered the vast majority of the people of JanCastle. They stopped at various islands for days at a time before arriving at Farweather. Tasha and Draldren are with the group, having escaped the destruction with Cadence.

From Dungeon Deep to Farweather Fair

December 2 nd 160 J.C.

Morvath's end came in a blaze of infernal fire, his form crumbling to ash before the party's eyes. Eager to claim what spoils they could, Ragana, Drokin, Harlina, and Dow rifled through his chamber, unearthing a cache of enchanted blades and staves whose true powers remained a mystery for now. But curiosity drew Drokin to the ornate throne at the room's heart. As he prodded its mechanisms, a hidden panel groaned open, unveiling a spiral staircase plunging into the tower's depths—a forgotten dungeon beckoning with promises of greater peril or reward.

The adventurers huddled in debate, weighing the toll of their recent battles against the lure of what lay below. Caution lost to boldness, and they resolved to press on. With Drokin at the fore, his sword drawn, and Aurelian bearing a flickering torch to pierce the gloom, they descended in tight formation down a hundred stone steps, the air growing thick and chill. At the bottom, an iron platform awaited, guarded by massive doors etched with snarling, horned visages that seemed to leer in the torchlight.

Boldly, Drokin heaved the doors apart, only to reveal a nightmarish tableau: two colossal demons with leathery wings loomed in a vast chamber, flanked by six skittering imps that danced like flames. Chaos erupted as Drokin lunged, his blade biting into one of the lesser fiends. Dow followed, hammering at a winged behemoth, but the demons roared back, their claws raking Harlina and Drokin while the giants intoned dark chants that chilled the soul. Outnumbered and battered, Dow bellowed for retreat, his voice cutting through the din.

In a flash of arcane cunning, Ragana unfurled a scroll of teleportation, whisking herself, Harlina, and Aurelian back to the safety of the upper chamber. Drokin and Dow scrambled after, dodging blows as they fled, the iron doors crashing shut like a thunderclap behind them. Panting, they hauled themselves up the tower via a knotted rope, bursting into the daylight and hastening back to Hollowreed. There, amid the village's ruins, they found a ragged band of survivors—perhaps a dozen souls—who spoke of the undead hordes finally relenting, their onslaught broken with Morvath's fall.

Weeks passed in respite. The party mended their wounds, lent hands to rebuilding shattered homes, and gathered strength. Ragana slipped into the woods to hunt fresh game, her arrows true, while Harlina's deft cooking turned simple meals into feasts that bolstered their recovery. They bartered with the local alchemist and mages, trading ether for potent elixirs, forging new wards against future foes, and offloading tomes and arms for coin. Whispers of work on a nearby isle stirred their wanderlust, and soon they boarded a weathered boat, parting with five coins for the crossing.

Disembarking at a lonely crossroads, they met three campers who pointed the way to Farweather Village. But peace shattered on the wooded path as goblin arrows rained from a cliffside ambush. Drokin and Dow charged up the slope, blades flashing, while Ragana and Harlina circled to outflank. Ragana's bow sang, felling one goblin outright, and Drokin hacked through brush to cleave another. From the ledge burst a goblin astride a monstrous spider, its fangs sinking into Ragana. Harlina, nimble as ever, vaulted onto the cliff and poised for battle. Dow's swing went wide against the beast, but Ragana's next shot pierced its hide, sending it crumpling. Drokin pursued the final goblin, ending its flight with a decisive stroke. From the corpses, Ragana and Drokin claimed ten coins apiece.

Pressing on under Harlina's watchful eye, they reached Farweather as dusk fell. At the Foggy Mug Inn, Dow treated them to hearty ale and steaming soup, claiming rooms for the night. Drokin and Ragana tried their luck at dice; misfortune dogged Drokin, draining his purse, but Ragana's fortunes soared, her winnings swelling. Tension rose when three miners—faces from a prior cave clash—demanded their pilfered gold ore. After sharp words, Drokin yielded a hundred coins, vowing the rest in a month's time.

As the fire crackled, a hooded stranger named Silas drew near, murmuring of ogres newly arrived on the isle. For another hundred coins from Drokin, he handed over a map charting their lair, a treacherous cave, and a crumbling bridge en route. Silas promised to return the next eve with tidings of procuring a loyal wolf or hound to aid their hunts.